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Roblox Expressive Avatars

Roblox
Expressive Avatars

Bringing avatars to life with real-time expression

 
 

Role

 

Principal Product Designer

Drive end-to-end feature design, define strategy, collaborate with Product & Engineering leadership on roadmaps, and ensure high-quality implementation.

Mentor

Develop and share design principles, methodologies, and tools to elevate product design thinking and processes.

Avatar identity Leader 

Champion best practices and insights on avatar identity, expression, and communication across the Roblox ecosystem.

 
 
 

The Problem: Inexpressive Avatars

Legacy avatar heads are static, making it hard for users to connect without real-time facial expressions or movement.

Many rely on third-party video apps to stay connected with friends while on the platform.

 
 

User Research

I set research goals and key questions, then collaborated with a researcher to uncover user insights.

 
 

User Insights

Expressive Avatars

Users want to show unique expressions and share fun, animated reactions.

Stronger Connections

Seeing real-time facial movement would make conversations more meaningful.

Expressive Avatars

Users want to show unique expressions and share fun, animated reactions.

Real-time Spontaneity

Bringing the energy of real-life interactions—would make connections feel more alive.

 
 
 

Approach

 
 

Product

  • Launch dynamic head assets that support real-time facial animation by capturing users' expressions

  • Drive adoption among developers and users

Design

  • Educate users on animated heads

  • Encourage users to update

  • Provide guidance on how to use it

  • Create engaging ways to connect through facial expressions

 
 
 

User Goals

 
 

Player

  • Easily customize my avatar to express my personality

  • Interact virtually with others naturally and hassle-free

Developer

  • Unlock new gameplay and storytelling possibilities using facial animation effortlessly

  • Create unique immersive experiences with facial animation technology with ease, no coding skills required

 
 

Defining Success

Equip and Acquire

Users are adopting and using new avatar heads consistently

Bookings

Users are spending on Avatars both in platform and experiences

Co-Experience

Users are spending time in games and experiences

Communication

Users are having more social interactions, finding new connections

 

Solutions

 

Animating Heads in User Experiences

While engineering built facial mapping technology, I envisioned and designed end-to-end user experience for integrating animating heads into user experiences.

 

User Journey

The solutions I designed span various stages of the user experience.

 
 
 

Discover

Explore
Dynamic Heads

To improve discoverability of new avatar heads in the Marketplace, I designed a Notification system, enhanced Navigation and Thumbnailing system.

Guiding Principles: 

  • Effortless Discovery 

  • Engaging Previews 

  • Scalable Solution 

 
 
 
 
 
 

Shop

Try Avatars
with Camera

I designed a camera-based try-on experience, letting users see how items complement their features.

Guiding Principles: 

  • Seamless Camera Usability

  • Fun, Engaging Try-on UX

  • Scalable on any device


 
 
 
 

Edit

Customize
Head & Face

Users can refine eyes, eyebrows, face shape, and add accessories like glasses, masks, and makeup.

Guiding Principles: 

  • Effortless Discovery

  • Quick, intuitive Interaction

  • Diverse and inclusive options

 
 
 
 

Edit

Move with
Facial animation

Users can now make expressive faces while dancing, posing, and performing fun body movements. Once they find a favorite, they can purchase and equip it before entering an experience.

Guided Principles:

  • Easy Discovery 

  • Delightful showcase

 
 
 
 

Connect

Chat with
Facial animation

With dynamic heads equipped, users can enable their camera in-experience to animate their avatar’s expressions in real time.

 Guided Principles:

  • Effortless First-time UX

  • Consistency in platform wide UI

  • Safety & Privacy

 
 
 
 

Process

Design Vision

I transformed user insights into visualized solutions to align with my partners.

 
 
 

Prototyping

Once aligned on high level direction, I create prototypes to illustrate the user experience and drive progress.

 

Design Documentation

To finalize, I document product and user experience workflows for engineering.

 

Learnings

Developer Feedback

The first version of the mic/camera toggles received significant developer feedback, prompting a design update to address key issues.

 

Component Redesign

I refined UI styles, state rules, and crafted the design configuration of API based on developer feedback.

 
 

Results

Developer and Player Adoption
of Dynamic Heads

113 K

Experiences opted-in

4.3 M

Players opted-in

 
 

Learnings

Developer and Community Feedback

Dynamic Heads have received mixed reactions - some developers and users appreciate their realism for storytelling, while others dislike the aesthetic shift from classic static faces. 

Concerns also arise about phasing out classic faces and compatibility with existing accessories.

Marketplace Impact

Dynamic Heads have influenced the avatar marketplace, with a surge in 2D face adaptations for 3D models. 

This has sparked debates on market saturation, content quality, and the need for stricter moderation and better animation previews.

User Adoption & Preferences

Adoption varies—some users embrace the expressiveness, while others prefer static faces, citing an uncanny look in some animations. 

This divide highlights the need to support both styles for Roblox’s diverse community.

 

Impact

Developer & Community Creations

Developers and Creators are crafting unique experiences with Dynamic Heads, enhancing player engagement.

Conveyor Sushi Restaurant
Link

Face Tracking + VC
Link

Camera Face Hangout
Link